Bad Niederprunk at night: the spa, the church, the station and the castle above

BesucherinformationVisitor information

Plan your visit

Everything you need for a visit to Schloss Prunkenstein and the Vaults beneath it: how to get here, when we're open, what it costs, and the house rules.

Getting here

  1. A map: by rail

    By rail

    Trains run to Bad Niederprunk, the spa town in the valley below the castle. Alight at the little station by the river; you will see the castle from the platform. You will see it from everywhere.

  2. A map: the castle road

    The castle road

    From the town, follow the castle road through the pines. It is well lit, and on the night of a hero's arrival it is lit rather more than that.

  3. A map: the bridge and the gate

    The bridge and the gate

    Cross the bridge (mind the goblins; they are keen) to the castle gate, where the herald will announce you and the portcullis will see you in.

Opening hours

The castle and the Vaults
Open nightly, from dusk
The fireworks
On a hero's arrival
The Fountain of the Five Watchers
Always flowing
The merchant and the forge
Open whenever you are at the fountain
Ashmaw
In residence

Admission

Heroes
Free
Knights of the realm
Free, and announced
Adventuring parties
Free (party of three or more)
Dragons
Residents only

LageplanVisitors’ map

The castle and the Vaults

  1. The bridge Fireworks, banners and the first of the goblins.
  2. Schloss Prunkenstein The castle on its crag, and its gate, where the herald stands.
  3. The Entrance Hall King Ludolf, in marble. Eleven feet tall, which flatters him by roughly five.
  4. The Guardroom The Tyrant's Guard, on duty.
  5. The Trap Corridor Fire, at intervals. Time your run.
  6. The Shaft Ladders, ledges and a long way up.
  7. The Fountain of the Five Watchers It heals you, and it's where the game remembers you.
  8. The merchant Only the finest for heroes.
  9. The forge Hand it over. The smith will sort that out.
  10. The Barracks Gerd's post, and Grimbart's.
  11. The Treasure Room The King's hoard, and the Kingbreaker on its plinth.
  12. The Flooded Depths Bring your swimming things.
  13. The Gargoyle Gallery They are only statues. Mostly.
  14. Ashmaw's arena Guardian of the Grand Stair. Please do not feed.
  15. The Grand Stair 1,412 steps down to the Tyrant King.

PreislistePrice list

At the Fountain of the Five Watchers

The castle's merchant and its smith keep their stalls beside the fountain. Prices in gold, which you'll find in the chests.

The merchant

“Welcome, noble warrior! Only the finest for heroes.”

Health potionHeals you fully.Brewed by the castle's own alchemists from the finest red things available.40 gold
Strength elixirDouble damage for 20 seconds.Tastes of oranges and thunder. Do not operate a portcullis afterwards.60 gold
Revival featherWhen you fall, it brings you back at half health. Once, by itself.Plucked, with permission, from a phoenix who has since moved somewhere warmer.120 gold
Scroll of fireballA real fireball, through the first foe ahead.Read it aloud, pointing away from yourself. The instructions are on the back.50 gold
Bombs (3)Lobbed like rocks; they burst over an area and through any shield.Three of the King's best, packed with the black powder left over from the fireworks.45 gold
Arrows (5)Five arrows for the bow.Goose-fletched and true, made in Bad Niederprunk by a man who won't say where he gets the geese.15 gold

The forge

“Hand it over. We'll sort that out.”

Temper the hammer+1 damage with any hammer.The smith heats it, beats it and quenches it in something he refuses to name.150 gold
Reinforce the shieldHeavy blows no longer break through.New steel bands, riveted across. The stag on the front looks braver already.120 gold
The forge’s menu in the game

HausordnungHouse rules

The house rules

  1. Please keep to the marked route. It goes down.
  2. The Fountain of the Five Watchers mends wounds and refills quivers. According to the plaque, it is not for drinking.
  3. The Sealed Door opens with three seals. It has never once been opened with two, and does not intend to start.
  4. Visitors are asked not to feed Ashmaw. Ashmaw is fed.
  5. A hero announces himself, and never strikes a foe from behind. (Sir Roderick has asked us to add this one.)
  6. Rock piles may be picked up and thrown. The statue of King Ludolf may not.
  7. It is a long way down. Heroes have been known to pack sandwiches.